Autonomy and social inclusion through mixed reality Brain-Computer Interfaces: Connecting the disabled to their physical and social world
Motor disabilities of people arising from any origin have a dramatic effect on their quality of life. Some examples of neurologic nature include a person suffering from a severe brain injury resulting from a car collision or individuals who have suffered a brain stroke. For years, the severely disabled have learned to cope with their restricted autonomy, impacting on their daily activities like moving around or turning on the lights and ability for social interaction.
The project BrainAble is about empowering them and pursues to mitigate the limitations of the everyday life to which they are confronted to. Our initiative is to research, design, implement and validate an ICT-based HCI (Human Computer Interface) composed of BNCI (Brain Neural Computer Interface) sensors combined with affective computing and virtual environments.

In terms of HCI, BrainAble improves both direct and indirect interaction between the user and his smart home. Direct control is upgraded by creating tools that allow controlling inner and outer environments using a “hybrid” Brain Computer Interface (BNCI) system able to take into account other sources of information such as measures of boredom, confusion, frustration by means of the so-called physiological and affective sensors.
Furthermore, interaction is enhanced by means of Ambient Intelligence (AmI) focused on creating a proactive and context-aware environments by adding intelligence to the user's surroundings. AmI’s main purpose is to aid and facilitate the user's living conditions by creating proactive environments to provide assistance.
Human-Computer Interfaces are complemented by an intelligent Virtual Reality-based user interface with avatars and scenarios that will help the disabled move around freely, and interact with any sort of devices. Even more the VR will provide self-expression assets using music, pictures and text, communicate online and offline with other people, play games to counteract cognitive decline, and get trained in new functionalities and tasks.